Defocus Dei
Rendering in maya for post DOF using Defocus Dei
or a similar application.
While rendering in maya you may find it a bother
to render several times while trying to achieve a satifactory depth of
field effect. Some 3d users (mainly lightwavers) have heard of or used
a little application called Defocus Dei. Its an interesting little tool
for changing the focus on your images using stored zbuffer information.
Why send all that extra time rendering when you can get the desired effect
in less time?
Now before we get started, you will need to download
a zdepth shader to use for rendering your zdepth image. You can with
this shader
(written by Gyu Veol Jeon) at this
location.
Next create a scene that could use some DOF. In
this example I simply created 3 spheres, a plane and a light.
Now set the resolution and antialias quality to what you need, and render
out a targa image. In this case I called it "doftest.tga". It
is important that from this point on you do not rotate or change the camera
which you rendered this image with or the DOF image and the colour image
wont match.
Ok, now that you have your colour info pass, lets render our zdepth info.
Extract the file you downloaded and bring depth.ma into maya using the
"Import" function. This is a shader so you will find it in the
hypershade. Apply this shader to everything in your scene. use the selection
box if you have to and draw a big box around everything and apply the
shader. Render out another image, this time I called my image "doftest.z.tga".
This is the same name as the previous render except that it has a ".z"
in between the name and extension to tell Defocus Dei that this is the
image that has the zdepth information.
Note: if you are having strange results eg. a zdepth image that is solid
black, then you might want to look into the size of your scene cause that
would make it a greater distance. You can also solve this by scaling the
world down.
Now it seems we are ready to open Defocus Dei and play with the depth
of field on our image. Go to "New project" and an "open"
box will popup, direct it to your colour image and it will automatically
use the zdepth image we created. Choose depth of field to play with dof.
Have fun using defocus on your maya renders.
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