1. USING THE TEXTURE AS AN ALPHA
To
create the effects below I first of all exported the texture map
(PSD or BMP) and re-imported it into an alpha slot
ALPHA
IMPORT
To add
this alpha to my model I put the head into EDIT mode (Keyboard T)
then used:
TOOL MODIFIERS SELECTION ALP
This
takes the currently selected ALPHA brush (My texture now in
grayscale see (IMAGE 1.) and wraps
it around my model as an ALPHA MASK. As the alpha is an exact copy
of the texture map created for this head it fits the model perfectly
(Zbrush gave the head its very own UV coordinates).